Hi mates. I think it could be a good idea to share our CFG. So let's go.
How to make a cfg with windows?
-Open the software Notepad
-Name this file autoexec.cfg or othername.cfg ( .cfg is the most important)
-Save a new file in program C:\\Program Files\\Wolfenstein - Enemy Territory 2.55\\etpro. (C:, D:... Z: or what ever).
-If you name the cfg autoexec.cfg, the cfg will be exec autmaticly. Otherwise, writte in consol /exec othername.
Ok, now, what put into your cfg?//Name
seta name "^2P^0h^24^0iL^2#^0Name^2.^0!" //writte your name.
//kill your self
bind x kill //you can switch x by any other letter, symbol of your keyboard
//Gamma
r_gamma 1.8 //if you think your screen is too dark
//Class sector
bind F5 "vstr medik"
set medik "class m 1;play sound/chat/axis/62a;say_team ^wImAMedic."
bind F6 "vstr fops"
set fops "class f 1;play sound/chat/axis/64a;say_team ^wImAf0ps."
bind F7 "vstr engz"
set engz "class e 1;play sound/chat/axis/63a;say_team ^wImAnEngy."
bind F8 " vstr rifengy"
set rifengy "class e 2;play sound/chat/axis/63a;say_team ^wImARiflenader."
bind F9 "vstr cvops"
set cvops "class c 1;play sound/chat/axis/65a;say_team ^wImAStenCvops."
bind F10 "vstr cvopsrifle"
set cvopsrifle "class c 3;play sound/chat/axis/65a;say_team ^wImACvopsRifleSniper."
bind F11 "vstr fauster"
set fauster "class s 4;play sound/chat/axis/61a;say_team ^wImAPanzerfaustGuy."
//just press F5, F6, F7, F8, F9, F10 to choose your class, gain of time and it tell other team mate what class you chosed.
//Spawn points
set spawn1 "setspawnpt 1;say_team ^wSpawn: ^q1"
bind KP_DOWNARROW "vstr spawn2"
set spawn2 "setspawnpt 2;say_team ^wSpawn: ^q2"
bind KP_PGDN "vstr spawn3"
set spawn3 "setspawnpt 3;say_team ^wSpawn: ^q3"
bind KP_LEFTARROW "vstr spawn4"
set spawn4"setspawnpt 4;say_team ^wSpawn: ^q4" //Suply cp
bind KP_5 "vstr spawn5"
set spawn5 "setspawnpt 5;say_team ^wSpawn: ^q5"
//press 1,2,3,4,5 on numPad to active.
//other
rate "25000"
snaps "20"
cl_maxpackets "100"
cl_timenudge "0"
cl_maxping "999"
//GUN SCRIPT , Appear/Disappear gun when shooting
seta cg_drawgun 1
set shooton "+attack;seta cg_drawgun 0 ;set vstr shootoff"
set shootoff "-attack;seta cg_drawgun 1 ;set vstr shooton"
bind MOUSE1 "+vstr shooton shootoff"
tht was one cfg here is another also // Binds
bind ESCAPE "togglemenu"
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind C "+movedown"
bind X "+prone"
bind F "+activate"
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind R "+reload"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind ALT "+stats"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind b "+zoom"
bind MWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind MOUSE3 "kill; forcetapout; say_team ^8~^7SelfKill!^8~""
bind f5 vstr thanks;set thanks "vsay_team thanks ^8~^7ThAnKs!^8~"
bind f6 vstr ftattack;set ftattack"vsay_team ftattack ^8~^7AtTaCk!^8~"
bind o vstr letsgo;set letsgo "vsay_team letsgo ^8~^7LeTs Go!^8~"
bind m vstr sorry;set sorry "vsay_team sorry ^8~^7SoRrY!^8~"
bind j vstr incoming;set incoming "vsay_team incoming ^8~^7InCoMiNg!^8~"
bind k "vsay_team medic"
bind p "vsay_team needammo"
bind z vstr greatshot;set greatshot "vsay greatshot ^8~^7NiCe OnE!^8~"
bind i vstr affirmative;set affirmative "vsay affirmative ^8~^7YeS^8~"
bind n vstr negative;set negative "vsay negative ^8~^7NoPe^8~"
bind h vstr hi;set hi "vsay hi ^8~^7HellO EvErYoNe!^8~"
bind 0 vstr bye;set bye "vsay bye ^8~^7GoOd ByE^8~"
// Net settings
seta rate "25000"
seta cl_packetdup "1"
seta cl_allowDownload "1"
seta cl_maxpackets "100"
seta snaps "20"
seta cl_timenudge "0"
seta net_noipx "0"
seta net noudp "0"
seta cl_maxping "800"
// Scripts
// Class Selector
"
bind f7 "class f 1;play sound/chat/axis/64a; say_team ^8~^7FiElD oPs^8~"
bind f8 "class m 1;play sound/chat/axis/62a; say_team ^8~^7MeDiC^8~"
bind f9 "class e 1;play sound/chat/axis/63a; say_team ^8~^7EnGiNeEr^8~"
bind f10 "class e 2;play sound/chat/axis/63a; say_team ^8~^7RiFlE^8~"
bind f11 "class c 1;play sound/chat/axis/65a; say_team ^8~^7StEn^8~"
bind f12 "class c 3;play sound/chat/axis/65a; say_team ^8~^7SnIpEr^8~"
// Team Selector
set allies "Team b 1 4; say ^8~^7AllieS^8~"
bind Pgup "vstr allies"
set axis "Team r 1 4 ; say ^8~^7aXiS^8~"
bind Pgdn "vstr axis"
set spectator "Team s ; say ^8~^7SpEcTaToRs^8~"
bind INS "vstr spectator"
// Weaponbinds
set 111 "cg_drawgun 1;weaponbank 1; say_team ^8~^7kNiFe^8~"
bind 1 "vstr 111"
set 222 "cg_drawgun 1;weaponbank 2; say_team ^8~^7SeConD WeApOn^8~"
bind 2 "vstr 222"
set 333 "cg_drawgun 1;weaponbank 3; say_team ^8~^7FiRsT WeaPoN^8~"
bind 3 "vstr 333"
set 444 "cg_drawgun 1;weaponbank 4; say_team ^8~^7NaDe^8~"
bind 4 "vstr 444"
set 555 "cg_drawgun 1;weaponbank 5; say_team ^8~^7SyRiNgE/SuPpoRt/SmOkE/RePaIrKiT^8~"
bind 5 "vstr 555"
set 666 "cg_drawgun 1;weaponbank 6; say_team ^8~^7PaCkS/DiNa/SaTcHeL^8~"
bind 6 "vstr 666"
set 777 "cg_drawgun 1;weaponbank 7; say_team ^8~^7AdRe/MiNeS^8~"
bind 7 "vstr 777"
set 888 "cg_drawgun 1;weaponbank 8; say_team ^8~^7BiNoC^8~"
bind 8 "vstr 888"
// Nadescript
set quickgrenade "weaponbank 4; wait 90; +attack; -attack; weapprev
bind "-" vstr quickgrenade"
// Crosshair
//seta cg_drawcrosshair "5"
//seta cg_crosshaircolor "cyan"
//seta cg_crosshaircoloralt "cyan"
//seta cg_crosshairpulse "0"
//seta cg_crosshairhealth "0"
//seta cg_crosshairsize "45" // Oud = 50
//seta cg_drawcrosshairnames "1"
//seta cg_drawcrosshairpickups "1"
// Crosshair(NEW)
seta cg_crosshairHealth "0" // Has to be 0 , or colors won't show.
seta cg_drawCrosshair "5"
seta cg_crosshairSize "42"
seta cg_crosshairAlpha "0.9" //make it a bit more transparent
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColor "0xA0FFC0"
seta cg_crosshairColorAlt "red"
// Others
set r_gamma 2.0
setu Cg_fov 105
setu sensitivity 5.00
bind 9 "mp_fireteamadmin"
// Weaponscript
//cg_drawgun script press MOUSE1
seta cg_drawgun 1
set shooton "+attack;seta cg_drawgun 0 ;set vstr shootoff"
set shootoff "-attack;seta cg_drawgun 1 ;set vstr shooton"
bind MOUSE1 "+vstr shooton shootoff"
// Nade-Script
bind 4 " vstr gt; weaponbank 4"
set gtON "+attack;vstr grenadethON"
set gtOFF "-attack;vstr grenadethOFF; say_team ^8~^7Throwing Nade^8~ ;bind mouse1 +attack"
set grenadethDefault "say_team ^8~^7Timing Nade^8~ ;set grenadethON vstr nic"
set grenadethON "vstr grenadethDefault"
set grenadethOFF "set grenadethON vstr grenadethDefault"
set gt "bind mouse1 +vstr gtON gtOFF;bind 1 "weaponbank 1;unbind mouse1;bind mouse1 "+vstr shooton shootoff"
set shooton "+attack"
set shootoff "-attack";bind 2 "weaponbank 2;unbind mouse1;bind mouse1 "+vstr shooton shootoff"
set shooton "+attack"
set shootoff "-attack";bind 3 "weaponbank 3;unbind mouse1;bind mouse1 "+vstr shooton shootoff"
set shooton "+attack"
set shootoff "-attack";bind 5 "weaponbank 5;unbind mouse1;bind mouse1 "+vstr shooton shootoff"
set shooton "+attack"
set shootoff "-attack";bind 6 "weaponbank 6;unbind mouse1;bind mouse1 "+vstr shooton shootoff"
set shooton "+attack"
set shootoff "-attack";bind 7 "weaponbank 7;unbind mouse1;bind mouse1 "+vstr shooton shootoff"
set shooton "+attack"
set shootoff "-attack"
// Spawnselector script
bind enter "vstr spawnone"
set spawnone "bind enter vstr spawntwo; setspawnpt 1; say_team ^4ALLIES:^7 FB Barracks/Supply Barn/Adler Start/BD Flag ^1 AXIS: ^7FB Garage/Supply Forward Bunker/BD Flag " //<-- Spawnpoint 1
set spawntwo "bind enter vstr spawnthree; setspawnpt 2; say_team ^4ALLIES:^7 FB CP^8/^7Adler CP ^1 AXIS:^7FB Barracks^8/^7Supply Depot^8/^7BD Bunker(near controls)" //<-- Spawnpoint 2
set spawnthree "bind enter vstr spawnfour; setspawnpt 3; say_team ^4ALLIES:^7 Supply Forward Bunker^8/^7BD start^1 AXIS:^7 Adler Start" //<-- Spawnpoint 3
set spawnfour "bind enter vstr spawnone; setspawnpt 4; say_team ^4ALLIES:^7 BD CP^8/^7Supply CP" //<-- Spawnpoint 4
//set spawnfive "bind enter vstr spawnone; setspawnpt 5; say_team ^7Nothing.." //<-- Spawnpoint 5(Not Neccesary one)
//Explanations about Spawnselector, BD = Braundorf, FB = Frostbite, Supply = Supply Depot, Adler = Adlernest.
//Other Explanations about Spawnselector, U could add more maps, such as special delivery etc. (I could only find the ones above)
//Other Explanations about Spawnselector, I only use this in the 4 maps given above, u can also try it in other maps, but u have to found out what spawn is point 1 etc.
//Other Explanations about Spawnselector, There is one spawnpoint called Supply Depot, I mean the Depot spawn in the map Supply Depot.
// Weapon script
// Binded keys
// Zoom
bind b "+vstr arty1 arty2"
// Weaponbanks
bind 1 "weaponbank 1; set setting vstr normal; vstr setting"
bind 2 "weaponbank 2; set setting vstr normal; vstr setting"
bind 3 "weaponbank 3; set setting vstr sprint; vstr setting"
bind 4 "weaponbank 4; set setting vstr grenade; vstr setting"
bind 5 "weaponbank 5; set setting vstr normal; vstr setting"
bind 6 "weaponbank 6; set setting vstr normal; vstr setting"
bind 7 "weaponbank 7; set setting vstr normal; vstr setting"
// Settings
set normal "bind mouse1 +attack"
set sprint "bind mouse1 +vstr sprintOn sprintOff"
set grenade "bind mouse1 +vstr nade1 nade2"
set arty "bind mouse1 +vstr arty1 arty2; +zoom"
// Script
set sprintOn "+attack; +sprint"
set sprintOff "-attack; -attack; -sprint; -sprint"
set nade1 "+attack"
set nade2 "-attack; -attack; vsay_team FireInTheHole"
set arty1 "+zoom; bind mouse1 +vstr firearty1 firearty2"
set arty2 "-zoom; -zoom; vstr setting"
set firearty1 "+attack; vsay_team FireInTheHole"
set firearty2 "-attack; -attack"
KK thts all for now, didint find best cfg